we don’t need silksong nine sols is right there /j
agree with most of this although i don’t mind bloodborne talk. sony is a billion dollar company and it’s embarrassing to watch them pour money down the drain when they could be using it on a game that really needs some TLC. couple that with the fact that there are tons of people who have successfully gotten the game to work on PC or at 60FPS or whatever, AND the fact that they blocked bloodborne kart like a week before it dropped and i find myself not very sympathetic to them.
Yeah I think the vibes are different for an indie dev versus a billion dollar corp for sure. For the Bloodborne thing I guess the memes are still “not funny” for me comedy-wise but I don’t really care about Sony’s feelings on it.
And same for Mother 3, kind of just repetitive/boring/unfunny thing for people to spam on social media, but I don’t really care about Nintendo’s feelings about it.
I was hoping you’d bring it over here so I can talk about it! Yeah this is EXACTLY why the class system in Valiant Horizon is what it is (which is to say, you have your class but learn bits and pieces by growing in relationships with other charaters) - this aspect bugged the fuck out of me when playing Xenoblade 3, which I played like a few months before starting to design the game.
Also I think TTRPGs in particular have a unique opportunity to experiment with different character progressions faster than video games can. I bet if I looked into more TTRPGs I’d probably find a lot of alternative class systems that really speak to me.
The Pokemon MMO one was good. Even playing something like the pixelmon minecraft mod brings up some issues that you run into with a Pokemon MMO, with regard to progression and the multiplayer stuff.
Yeah it’s interesting because there’s some fangames and mods that try to do the Pokemon MMO type of thing but i havent heard of any of them really resonating with people