I’d love to hear what everyone else is doing! Post about them, how they’re going, current campaign status, etc. Be chill about systems or whatever if someone’s not playing your favorite, please.
I mostly run my own games these years. My group is well into a Valiant Horizon campaign that’s probably going to wrap up sometime this year - we’re going full level 1 to 10, babey. Right now I’m trying to get back on the bus after various absences have had us not play in a few weeks though, we’re rounding out the end of level 5 so they’ll be able to swap classes around soon so that’ll be interesting.
I’m in the last two weeks of my LANCER game, which I rolled into after 10 months of running Shadowrun. I am looking forward to a break and maybe being a player again one day.
How have your players been liking Valiant Horizon?
My partner is planning on starting a test run of their custom Pathfinder world (homebrew races, pathfinder 2e classes and mechanics, homebrew setting and cosmology) soon! They’re still finishing off the writing for all the background stuff that I and a roommate will need for character creation, but once that’s done we’ll be doing a Session 0 and getting things started. Right now my plan is to play what would basically amount to a Grave Domain Cleric “Tiefling” (not called Tieflings in his setting), but I’m still weighing my options between “Tiefling” and “Goblin” and “Draconid”…
we were planning on starting a LANCER campaign this month but unfortunately one of our players had some MUCH more important stuff to focus on so that’s on indefinite hiatus
I’d like to maybe do a short Quest session in the interim!
I’d love to try out Lancer, Icon, Valiant Horizon, or Fabula Ultima, but my normal groups are all fairly busy with other projects at the moment and also I feel like getting them to learn anything other than DnD 5e is going to be like pulling teeth.
They’ve liked VH quite a bit! One of my players started running her own game of it like, immediately after I started mine last year so I knew I had something good early, haha.
My home group is consistently my guinea pig group for a lot of stuff. They’ve gotten to see the game from start to finish, like the first 6 classes I wrote were “the ones they picked” and I made rules for things as they reached that point in the game in a few cases.
I’ve been playing the Doomed playbook in Masks and that’s been a blast. My group plays every other week and we’ve been going for a little over a year. Our superhero team pissed off the Justice League analog so shit has been getting kinda rough!
I wanna try out other TTRPGs but haven’t had the opportunity yet.
Reading through my Technoir thing again and damn I wanna play it one day. Can use one of the Transmissions to make a nice and easy module that you could connect web style to other modules from other groups. Different PCs with connection to the same NPCs and such
I ran two pretty big D&D 5e campaigns, in a “homebrew” setting (ie. more or less blank slate and rolling with the punches–I wasn’t about to read that much lore for an established world ). Took about a full years’ worth of weekly session, spread over more than a year (scheduling is hard…). It ended with a full party wipe after defeating the final boss, but everyone loved it, lmao.
We haven’t done anything in… three years??? But there’s been interest recently to get back into it, but this time with PF2.
One of my other friend’s oldest child (he’s 19 so not like kid) is running a 5e campaign for us, which is going pretty well. 5e isn’t really my thing but it’s an excuse to get together with the only friends in the area who are taking pandemic precautions so that part is very nice. My character is an aarakocra based on an arapapá* and also Jessica Fletcher from Murder She Wrote
We also just finished a Vaesen mini-run on another Guilded server I’m in, which I enjoyed more than I thought I would since I tend to avoid horror.
I started RPing over IRC so I tend to prefer chat-based (you can have your math rocks and I will have a rollerbot), but the Vaesen game was on Foundry and that was very neat and a good bridge between styles.
I’m fairly system-neutral, but I started out in BESM so I tend to prefer setting-agnostic systems with enough structure to stand on (I bounced hard off Fate) without needing more than one book to get involved). I like character-forward, cooperative games with room to get ridiculous or at least have levity even if the plot is generally serious, where players get opportunities to help build/interact with the world in small ways.
Foundry rules. It definitely doesn’t have All the systems roll20 does, but it also has a ton that roll20 doesn’t. It’s standalone set of features is comparable to roll20 and some of its subscription features, plus it has access to a load of add-ons that can tweak your experience.
Foundry is awesome and so customizable, like. Someone said it doesn’t have everything roll20 does but I’m pretty sure you can fuck around and get add-ons to get the features that aren’t there, and all the extra stuff it can do makes it very very appealing to me over Roll20. When Roll20 did that update that restricted token vision to 90 degrees in a specific direction and you had to spin the token to see more? That was when I fully gave up on Roll20. No clue what it’s like these days
Roll20 works for me but also I don’t need like, much in the way of VTT features, I mostly just need a place that can have tokens with healthbars because I don’t really need secret information on the map for anything I run. It’s decent relative to the fact that it’s free. Does some weird shit but don’t they all.
When I dm’d on roll20 I literally just drew outlines of situations, black on white, when something required clarification. I fully prepared a real map ahead of time maybe like 3-4 times… basically I’m mostly a theatre of mind DM.
Which was extra funny when they insisted I had to draw the monster they were fighting because they couldn’t picture it from my description.
It was a homebrew monster I made based on a boss from Ys: Origin, this guy:
I don’t think I have the picture I drew, but it was NOT good lmao. I do have the statblock/description I made, though:
I haven’t run a game in at least 2 years and I feel rusty. COVID led to the downfall of my regular group. I was running an apocalypse world campaign set in a world where a portal to another dimension opened and 5 “animals” came out bringing about the apocalypse as they moved around the world. Game took place in a city established in the crater of a fallen satellite that seems to be emitting a signal that keeps “animals” away. Bummed that we never got to finish.
After that I ran a couple Electric Bastionland one-shots, played solo campaigns of Ironsworn and a short 3 player Starforge campaign. I’m working on possible one-shots for Monster Care Squad, Mothership, Trophy and a setting for a teen superhero game based on the webseries Worm.