https://gameinternals.com/straightening-out-final-fantasy-xs-sphere-grid
4 Likes
really proving your thesis by feeling, before, like the sphere grid was almost mystical in how confused i felt by it. and it’s just lines. dang
4 Likes
It is super interesting because they just sell you on its “complexities” via vibes LOL. being 10 probably helps too
3 Likes
That’s why the key spheres ruled. They gave you the shortcuts or ways to slip into the other paths. Yeah, Auron has all the STR based stuff and Titus the AGI, but slipping Wakka up into Auron’s area instead of pursuing his own Accuracy stuff felt fun.
3 Likes
I’m not gonna say 100% of game design is just like, obfuscation to create a vibe; but it’s not 0%
6 Likes